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From october to december 2020, I created a video game in the case of a student project in team of 11 people. It is a 2.5D game and the theme is about the science fiction movies.

 

During this project I created the different concepts of the game, a lot of creative briefs, asset and sound lists, dialogues and scenario, and many design documents.

First, there is the trailer of the game :

Pitch: 

Noah awakens in a whole cinematic universe where he's the movie star.
During an arduous journey through movie genres and classic clichés, Noah will learn to accept the torments of his life.

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This is the first One Page of the game, my first idea that we used for making the game Passed.

At the beginning, the player could travel through several cinema genre.

But with the time limit (around 3 months) we only do one movie genre: the science fiction.

And during the project we change a lot of things in the game, like the pitch, the game's type and the artistic direction.

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As you heard in the trailer, we had two persons who acted for the voices of the two principal characters.
Here is a little part of the dialogues (english and french versions) in which I worked on.

We also did several versions of the Game Overview of our game.

These are the explanation of the 3C and the Core Pillars:

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I worked a lot with the two sound designers.

I was in charge of the sound list (you can see a part of it) and of all the sounds we needed in the game.

I also created the asset list for the game artist and the 3D modeler :

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This was a prototype of a "Casino" level.

We gave up this when we choose the science fiction genre for our game.

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There is a lot of choices in the dialogues and we localized our game in english and french for the subtitles.

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Every interaction with objects or the environment is made with a QTE.

We have 3 different QTE in Passed :

- Repeated pressures QTE
- Long pressure QTE
- Quick QTE
 

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2020

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